Voici deux tableaux de probabilités qui vous permettront de jouer avec presque autant de chance de gagner que la banque.
Ces tableaux sont valables si le sabot contient 7 jeux de 52 cartes; ce qui est le cas le plus courant.
EN VERT: |
la valeur de vos cartes |
EN JAUNE: |
carte visible du croupier |
02 |
03 |
04 |
05 |
06 |
07 |
08 |
09 |
10 |
AS |
|
| 17 | Rester | Rester | Rester | Rester | Rester | Rester | Rester | Rester | Rester | Rester |
| 16 | Rester | Rester | Rester | Rester | Rester | Tirer | Tirer | Tirer | Rester | Rester |
| 15 | Rester | Rester | Rester | Rester | Rester | Tirer | Tirer | Tirer | Tirer | Tirer |
| 14 | Rester | Rester | Rester | Rester | Rester | Tirer | Tirer | Tirer | Tirer | Tirer |
| 13 | Rester | Rester | Rester | Rester | Rester | Tirer | Tirer | Tirer | Tirer | Tirer |
| 12 | Tirer | Tirer | Rester | Rester | Rester | Tirer | Tirer | Tirer | Tirer | Tirer |
| 11 | Doubler | Doubler | Doubler | Doubler | Doubler | Doubler | Doubler | Doubler | Doubler | Doubler |
| 10 | Doubler | Doubler | Doubler | Doubler | Doubler | Doubler | Doubler | Doubler | Tirer | Tirer |
| 09 | Doubler | Doubler | Doubler | Doubler | Doubler | Tirer | Tirer | Tirer | Tirer | Tirer |
02 |
03 |
04 |
05 |
06 |
07 |
08 |
09 |
10 |
AS |
|
| 19 | Rester | Rester | Rester | Rester | Rester | Rester | Rester | Rester | Rester | Rester |
| 18 | Rester | Rester | Rester | Rester | Rester | Rester | Tirer | Tirer | Tirer | Tirer |
| 17 | Doubler | Doubler | Doubler | Doubler | Doubler | Tirer | Tirer | Tirer | Tirer | Tirer |
| 16 | Tirer | Tirer | Tirer | Tirer | Doubler | Tirer | Tirer | Tirer | Tirer | Tirer |
| 15 | Tirer | Tirer | Tirer | Tirer | Doubler | Tirer | Tirer | Tirer | Tirer | Tirer |
| 14 | Tirer | Tirer | Tirer | Tirer | Doubler | Tirer | Tirer | Tirer | Tirer | Tirer |
| 13 | Tirer | Tirer | Tirer | Tirer | Doubler | Tirer | Tirer | Tirer | Tirer | Tirer |
- Doublez-la si le croupier a entre 2 et 6 points, et vous 9 points.
- Toujours couper une paire d'As et de 8.
- Ne jamais couper une paire de 10, de 5 ou de 4. Ne coupez les autres paires que si le croupier a des cartes de 2 à 6.